Multi Media Design
Refers to computer system capable of integrating several media into a single display.
Analog Multimedia (can't be integrated without conversion)
- Video tape
- Audio tape
- Movies
Digital Multimedia
- Has been transformed to that it may be manipulated as computer data
- Interfaces allow multimedia components to be plugged into the computer system
User controlled interactive multimedia is the norm.
Multimedia (MM) Architectures
- MM systems are built of components called activities
- Activities are contained in a series of actions
- Activities have single start points
- Activities can have multiple end points
MM Activity Types
- Presenting (sequential)
- Controlling (branching or selection)
MM Topologies
- Linear presentation (repeating is allowed)
- Data driven engine (control interpreted from list)
- Hierarchical menus
- Information retrieval (menu with search engine)
- Hypermedia (search engine plus display engine)
- Simulation (no generic control structures possible)
Interactivity in MM Presentation
- Canned presentations (e.g. automatic slide show)
- Live speaker (e.g. power point under speaker control)
- End user interactive presentation
Presentation Components
- Getting audience attention (e.g. sound or splash screen)
- Setting the mood (e.g. humor to put audience at ease)
- Presenting material
- Answering questions (e.g. online help)
- Concluding presentation (e.g. summaries or review)
Presenting Material
- Key is deciding who is telling the story
- Subordinate all other MM elements to the story teller
- Consistent audio track is good substitute for a talking head
- If audio is not used then reserve a portion of screen for lead-ins and transitions
- Once story teller is chosen, map out story using script or story board
MM User Interfaces
- Choose metaphors familiar to users
- Consistency of controls within an application
- Simplicity to avoid intimidating user
- User control over behavior
- Users need immediate feedback
- Windowing environment (don't use too many windows at once and don't provide windows functionality which is not needed)
Designing an Applications Style
Ingredients of Good Style
- Applications should work correctly
- Applications should look professionally done
- User interface suits intended user groups
- Application should exhibit consistent behavior
- Applicant should have a good feeling
Television Style UI Characteristics
- Full-screen
- No windowing
- Proportionally spaced fonts
- Photographic quality images
- Audio is on all the time
Computer Style UI Characteristics
- Mostly graphics or text
- Windows have standard controls
- Menu bars or control panels on screen at all times
Elements of Aural Style
- Mono or stereo
- Looping short segments saves space, if not too repetitious
- Voice is cheap to produce and disk space is not too great
- Music can be expensive (copyright and disk space)
Completing the Application
Planning Process
- Defining who user are
- Write overview of application
- List material to be included as a first content draft
- Make top level flow chart for application
- Design application style
- Design user interface
- Define authoring process
- Finalize content
- Design major screens
- Estimate project completion time and staffing requirements
Media for Publishing Application
- Floppy diskette
- Hard disk
- CD-ROM
- WORM CD
- DVD
- Digital tape (not common any more)
- Computer network
- WWW