What is a game?

·        Interactive

·        Goal

·        Rules

·        Competition

·        Story

 

What are you doing when playing a game?

·        Killing time

·        Sensing a game environment

·        Taking action

 

What makes games boring?

·        Repetition

·        Micro management

·        Technical issues

·        Too easy to hard

·        Copy cat stuff

·        Poor endings

·        Weak storyline

 

Interface issues

·        High cost

·        Hard to learn

·        Avoid making user hunt for information

·        Long sequences of keyboard operations

 

What do players want?

·        A challenge

·        To socialize

·        To play on their own (sometimes)

·        Bragging rights

·        Emotional experience

·        To fantasize

 

What do players expect?

·        Consistent game world

·        To understand game world boundaries

·        Reasonable solutions to problems

·        Sense of direction (goals and hints)

·        Accomplish goals incrementally

·        To be immersed in game world

·        To fail

·        Fair chance to win

·        Avoid unnecessary repetition

·        Not to get stuck hopelessly

·        Not to be passive watchers of all action sequences

 

What it takes to make a successful game – playability and knowing the audience

Audiences

 

Ages 2 – 4

1.      Trouble controlling mice and keyboard

2.      No instructions

3.      Prompt user for input during long pauses baby speech

4.      Use speech for payoffs

5.      Speech for stories

6.      Talking characters

7.      Simple graphics and bright colors

 

Ages 4 –5

1.      Kids can recognize a few words

2.      Mouse control is a little better

3.      Keyboard is a must

 

Early elementary 5—8

1.      Monsters and bad guys cant be to scary

2.      Injury blood and gore is a no-no

 

Upper elementary 7 – 11

1.      Quick to judge material as babyish

2.      Characters a little older than the players

3.      Watch vocabulary

 

Middle school 12 –17

1.      Tough age group

2.      Operate computers at an adult level

3.      Boys love games like quake

4.      Girls like social activity games

 

Adults 17+

  1. PG or R content
  2. Sophisticated story lines are fine

 

Gender considerations

 

  1. Games should have both male and female protagonists
  2. Not significant blood and gore
  3. Avoid significant fighting
  4. Avoid gender stereotypes
  5. Include humor